Written by SeekLMS Correspondent on 16 December 2021
A new era began with the emergence of the first iPhone in 2007. The smartphone quickly democratized, to the point that 90% of adults have one in 2019. Among them, 95% use it daily according to the survey global reach to Deloitte mobile consumers. Forecasts announce that smartphone sales will soon reach their natural level in the most developed markets. However, the parallel market for applications and accessories is huge and continues to grow rapidly.
Mobile Learning is an additional e-Learning channel that allows a learner to access training from any mobile medium: smartphone; tablet or PC laptop. It is mainly created for nomadic activities such as salespeople, or people who do not necessarily have a computer at their workplace. Mobile Learning is a growing market. Forecast for 2020 saw the global market reach $ 37.60 billion, with an annual growth rate of 36.5%
The advantage for learners is that they can train anywhere, anytime, and in any medium. We are talking about ATAWAD (Any Time, Anywhere, Any Device) training. The employee of a company can choose the moment which seems the most favorable to him as well as his preferred terminal to access his training.
For example, he can connect to his office to start training, continue it on his tablet during a TGV trip, and finish it at his home by taking the evaluation quizzes on his smartphone.
Like most e-learning modules created by SeekLMS, mobile learning uses storytelling. As a result, the learner is guided by a story throughout his training, which makes his course more attractive. In addition to being fun, learning becomes a logical sequence of events that are much easier for the user to assimilate.
Smartphones and tablets are ideal media for video games. As a result, gamification can make mobile learning modules fun and dynamic for the learner. Thanks to quizzes and a scoreboard, the user has access to a follow-up of his progress and has all the cards in hand to improve. To go even further, our teams can set up a ranking system that calls on the competitive spirit of employees who can challenge themselves.
This system makes it possible to encourage the learner to complete the memorization of the key concepts of his training while appealing to the team spirit of the collaborators. Indeed, by playing together, the teams forge links and pull each other up by sharing their knowledge.
Gamification is not just a game, it is an innovation of neuro-andragogy or modern pedagogy. The dynamic modules call on the learner to become an actor in his training rather than leaving him passive looking only at visual and top-down content. As a result, the user is all the more involved in his learning, which improves his memory anchoring and makes his learning even more pleasant.
Giving the learner the choice of his preferred terminal and his schedule for training is to free him from the constraints related to learning. The learner's experience is all the more positive.
We have mentioned the reasons above, here is a reminder of the few advantages of Mobile Learning:
You are now aware of the advantages of a Mobile Learning solution. Our educational engineers are specialists in tailor-made content. If you are interested in creating a Mobile Learning training module, get our Free Demo today
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