E-learning: the boom in digital training

Written by SeekLMS Correspondent on 13 December 2021

Flexible, modular, fun, dynamic, interactive… connected training solutions are undergoing constant development. This has increased with the health crisis which has given rise to 100% digital training. But it is a matter of choosing the right provider to have a quality product that will not simply be the transposition of a face-to-face course.


E-learning is training or online learning. Communication can be indirect, for example, if it involves watching a video, or direct, in relation to trainers who interact with the trainees; This last solution allows fruitful exchanges and personalization: it places the learner at the center of the offer.


Today we will rather speak of digital learning, which brings together all the training systems using digital tools. The first interest is to make the training courses constantly accessible, from anywhere from a computer, a tablet, or a smartphone, and whatever the time slot. The user becomes proactive, actor of his training; he can do it at his own pace, go back several times to the training modules to consolidate his knowledge, and also interact with other people. Acquiring the lessons is quick and easy. As for training materials, they can be updated in real-time, while test results are collected immediately.


Benefits for the company as well as for the learner

The tailor-made aspect generates a strong adhesion of the learners. For example, Cyberplace, whose vocation is to facilitate the transition of employees and managers to new technologies, is highly appreciated for this aspect. “ Cyberplace's real plus is its ability to combine digital and individual coaching to guarantee a personalized and effective approach, 


For the company, the flexibility of planning training hours is a definite advantage, preventing it from having employees out of production for whole days. No more travel times, cumbersome organization, and costs incurred for the implementation of training sessions. For an equivalent budget, a company can thus train a greater number of employees extremely quickly, and this on all continents! Finally, it is easy to measure the effectiveness of training thanks to the figures for each module.


The solution can also be designed in a collaborative way. Aware that companies needed a tool to create online content and a platform to disseminate coherent learning, publish training or educational content, the American company iSpring, present in 155 countries, offers authoring software e-learning, award-winning, comprehensive, intuitive, as well as an LMS platform. An integral solution with business experts who create courses, quizzes, role plays, etc.


Create engagement

With distance learning, the difficulty is to create commitment and integration of learning, The company has built its pedagogy on the mobilization of attention throughout the training: " it's very fun, very participatory, very conducted games which at the same time allow great creativity ". Also on the Extranet, e-learning modules offer extremely varied readings, videos, and quizzes: the goal is for this to be a neural sport!


The gamification aspect is particularly developed at SAVPRO Formation, an organization with long experience in face-to-face training on health and safety at work. " The work environment of each employee can thus be transposed into a virtual environment or into augmented reality " explains its director, Julien Musset. “ Numerous studies show that learning through play contributes to the adhesion of learners, to their motivation, and also to the anchoring of the message. “Also challenges between teams, escape games, serious games are offered in its digital training.


Market trends

The AFINEF (Association of Digital Education and Training Industry) notes that 93% of companies participating in the survey say they use digital technology in their training (an increase of 30% since 2015), and this with more and more important uses. 73% are equipped in their training room with interactive boards, video projection, etc.


What are the main motivations of companies? While in 2015, the use of digital technology had the priority objective of reducing training costs, other challenges have emerged: digital today aims to improve educational performance and efficiency and renovate classic training approaches with the need to have real availability of devices. The most used tools are quizzes, LMS platforms, and information sharing sites such as video, podcast, etc.


There has been a significant increase in the diversity of these tools: SPOCs (training courses followed remotely and tutored), COOCs (courses adapted to a company), virtual reality, augmented reality, etc. are increasingly attractive to companies. In terms of devices, blended learning - which combines face-to-face and distance learning - comes first.


Between e-learning, blended learning, 100% digital, the solutions are therefore very varied. The deployment of digital learning must however be well prepared, and the solutions are carefully chosen, for this transition to be successful.



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